People in

the system

Children

Parents

Design team

Animals

Donors

Communities

Venue management

WWF India

Organizers

Admins

Developers

Faculty

Installation Team

Moderators

Logistics team

Teachers

Docent

Outreach

Staff

ECOSYSTEM MAPPING

Children often learn about wildlife through books, videos and facts, with limited opportunities to experience animal behaviour and ecological relationships.

PROBLEM

Into the Wild is an immersive, gesture-based wildlife learning experience that helps children explore biomes, observe animal behaviour, capture discoveries and learn through interactive storytelling.

SOLUTION

Children have limited opportunities to experience and understand wildlife.

Enabling children to experience and understand wildlife through immersive, hands-on exploration.

Context

At a Glance

01. Interact Through Gestures

Children use simple mid-air gestures to observe, listen to, and capture wildlife, making exploration an active experience.


02. Discover & Learn

Children observe animal behaviour, capture discoveries, and uncover facts through interactive storytelling and Ella, their wildlife guide(VUI).

DEMO VIDEO

Real life experiences

Pets, insects, birds, parks, farms and zoos provide direct encounters with animals and their behaviour.

https://sentientmedia.org/how-we-introduce-animals-to-children/

Books

The animal first exists as a physical object that can be touched, held and carried.

Youtube

Digital media introduces animals as entertaining characters with voices, emotions and human-like behaviour.

Examples: Cocomelon, BabyBus, Peppa Pig, Wild Kratts, National Geographic Kids.

The animal first exists as a physical object that can be touched, held and carried.

TOYS

Research

How are children introduced to animals?

Environmental Learning Ladder

See

Experience

Explore

Act

1

2

3

4

5

Know

Children first learn environmental concepts through textbooks, EVS/science lessons, pictures, stories and vocabulary.

Our intervention sits between EXPERIENCE and EXPLORE, deepening the childโ€™s engagement with wildlife before action.

They encounter nature through videos, documentaries, images, school gardens, zoos and demonstrations.

Nature walks, field trips, birdwatching, nature camps

Investigate through projects, experiments, biodiversity registers, workshops, games and hands-on activities.

Eco-club activities, campaigns, conservation projects, waste reduction, planting and sustainable everyday practices.

Children learn to recognise animals. They rarely get to explore the behaviours, adaptations and environmental relationships that shape their lives.

Environmental learning is a way of understanding a place through direct experience, observation, and inquiry. It helps children notice relationships, changes, and patterns in the environment rather than simply learning environmental facts.

The Gap

Environmental Learning

The child observes, forms a rule, tests it, and changes their behaviour.

The risk: Outdoor experiences without structure may leave little learning behind.

The environment as content: names, definitions, and facts learned for recall.


The risk: Knowing the terms without truly observing or understanding the environment.

Moving Toward Learning in and for the Environment

Moving Away From Learning About the Environment

These are not stages; they overlap and happen together. For children aged 7โ€“12, the difference is not how much they learn, but how much of the animal comes through.

Real-world

encounters

High in context understanding the real world behaviour of the animal may not be in the natural habitat.

Toys

Textbook lessons/poems/stories about animals with activities and multimedia aids.

Visual and emotion driven experience of Animal traits.

Held, Carried and Felt.

The movement of the animal is in the childโ€™s control.

Storybooks +

Formal Curriculums

Screens

How is this gap covered?

LEARNING PATTERN

Organisations Working on Wildlife & Nature Education

Nature Conservation Foundation (NCF)

Nature Classrooms

Nature camps and school-based learning

Focus: ecological observation & connection with nature

Focus: biodiversity awareness & environmental learning

Wild Wisdom Global Challenge

Mission Prakriti

WWF - India

Focus: biodiversity awareness & environmental learning

Wild Wisdom Global Challenge

Mission Prakriti

Bombay Natural History Society

Teacher training and learning resources

Environmental learning initiatives

Focus: conservation education

Wildlife Conservation Trust

Old enough to understand simple ecological relationships, and highly responsive to play, imagination, role-play, and embodied discovery.

Children at this stage are increasingly able to:

Understand cause and effect

Recognise patterns in animal behaviour

Develop early ecological reasoning

Who Weโ€™re Designing For

Kids

7-12yrs

TARGET USERS

Interviewing Professional

01

Programme Manager, Education and Public Engagement
Nature Conservation Classroom

She works on connecting people with nature. she believes in making people notice what is already around them.

Nature on Campus โ€” a programme for college students

Campus Biodiversity Registers โ€” students observe, document and record the biodiversity on their own campus

Sees scope to link this with existing undergraduate nature clubs

Devica Ranade

02

They are working on One Planet Academy WWF- a Indiaโ€™s digital environmental learning platform, offering interactive resources that help children explore topics around biodiversity, climate, and sustainable living.

These are a few feedbacks we received during the meeting:

  • Make human actions and their effects on ecosystems visible.

  • Help children notice local ecosystems and urban wildlife.

  • Encourage children to observe, capture, and collect evidence.

โ€œ

Rahul Sunderajan

Senior Education Officer
World Wildlife Fund

Surabhi Deshpande

PRIMARY RESEARCH

03

She is working on Early Bird Programme- encourages children to

connect with nature through hands-on activities and immersive

learning experiences.It nurtures curiosity, environmental awareness,

and a lasting connection with the natural world.

These are a few feedbacks we received during the meeting:

  • Connect children with everyday nature and urban wildlife.

  • Encourage curiosity, hands-on learning and independent discovery.

  • Use immersive indoor experiences to prepare children for outdoor exploration.

Senior Project Assistant, Education
& Public Engagement
Nature Conservation Classroom

Amruta Padgaonkar

Kolb Experiential Learning

Since our experience is designed as learning through interaction, we use Kolbโ€™s Experiential Learning Cycle as a foundation for shaping the experience.

It guides us to design an interaction where children experience, observe, make sense of what they encounter, and experiment through their actions.

1.

The child encounters an animal and experiences the environment through sight, sound, and movement.

2.

The child notices the animalโ€™s response and wonders why it reacted that way.

3.

The child connects the experience to animal behaviour and ecological relationships.

4.

The child changes their action and observes how the animal or ecosystem responds.

LEARNING MODEL

Children need to observe, question, and record what they encounter for wildlife experiences to become meaningful learning.


Connecting with local species and everyday ecosystems makes nature more relatable and accessible to children.


Children should understand how their actions influence wildlife, building empathy and a sense of responsibility towards nature.


1

2

3

Active Observation

Familiar Environments

Learning Through Behaviour

MAIN INSIGHT

Children build a deeper connection with nature when they actively observe, explore, and understand the world around them.


KEY INSIGHTS

Findings

create an immersive space where children can explore wildlife, observe animal behaviour, and discover ecological relationships through movement, gestures, and sensory interaction?

HOW MIGHT WE

Design Brief

To create an immersive, gesture-based wildlife learning experience for children aged 7โ€“12, enabling them to explore and interact with virtual wildlife, and understand animal behaviour and ecosystems through playful, experiential learning.

Initial Ideations of the experience flow

P5Js explorations

Prototyping the experience

Ideation

Final code of the experience with Antigravity

After several iterations with P5Js & VSCode

Gesture Mapping

Experience Flow

Interaction & System Behaviour Matrix

Interaction Principle

Voice supports the child when needed, without interrupting their exploration.

Conversation Flow

Tone of Voice

FRIEND

AUTHORITY

SERIOUS

PLAYFUL

RELIABLE

RISK-TAKING

CLASSIC

CONTEMPORARY

FORMAL

INCLUSIVE

Voice User Interface

Ella is a friendly wildlife guide who helps children in Into the Wild. She gives instructions, shares animal facts, and encourages exploration.

Meet Ella โ€” Your Jungle Guide

What role does voice play?

Through voice interactions, she helps children make sense of their discoveries without interrupting their exploration.

What triggers the VUI?

โ€œOKโ€ gesture calls Ella.

What does Ella do?

  • Gives short contextual prompts

  • Helps users understand gesture

  • Intervenes when the user needs help

  • Appears when โ€œOKโ€ gesture is used

  • Encourages children to explore

Portable Screen

Floor Graphics

Depth Camera

The set up

Biome landing screen

Ella - VUI

Animal Interaction

Biome selection

Journal

Players get a tooltip along with visual cues to start interacting and observing with biome.

Ella is a companion who helps player every time there is inactivity or failure is registering a gesture.

After exploring a biome, player can decide to stay with the same or chose different biome.

Players can revisit their interactions, captured photos with animal and flip through pages.

Ella can be called at any time using designated gesture.

Player can chose from various gestures to interact with animals. Every gesture from the right side gesture bar has certain reaction from the chosen animal.

Onboarding flow

Player detection

Biome selection

Role selection

Multiplayer player detection

Floor ring lights up along with ring on screen to show status of player being detected.

Player can chose from various biome options such as snowy, swamp, ocean or dessert.

A single player mode allows player to chose between roles of human, bird and bee to experience wilderness differently.

A single player mode allows player to chose between roles of human, bird and bee to experience wilderness differently.

Animal interaction flow

Final Design

An immersive, gesture-based wildlife experience where children explore biomes and interact with virtual animals, guided by Ella, a voice-based virtual guide.

User Testing

Floor Mapping

Gesture Testing

User testing

Screen

Additional features

Study flora with Ella

Fauna in detail

Urban biome

Kids can explore additional facets of animal lives such as migration, what and how they eat along with their night time behaviour.

Why stop at only animals when you can study plants and trees around them as well in detail.

Animal/bird anatomy can be studied multimodally.

Wildlife is not only about whats in the jungle but also about whats around your house and that can be explore through urban biome.

Future Scope

AI-assisted development

Design-to-code translation

Rapid iteration

Deployment & testing

I learned that the gap between seeing nature and caring about it is not filled by more information, but by meaningful experiences.

KEY TAKEAWAYS

SKILLS DEVELOPED

01

Designing Through Embodied Interaction

03
Designing for Diverse Learners

02

Making Learning Experiential

04

Prototyping Multimodal Experiences

Learning Outcomes

GUIDED BY
Dr. Mamata N Rao | Prof. Athul Dinesh

MODULE
Multimodal Interactions

Overview

INDUSTRY
Edu-tech, Experiential Learning, Interaction Design

CONTRIBUTORS
Anurag, Sneha K, Vedant

TOOLS
Figma ยท Claude Code ยท ChatGPT ยท Gemini ยท Premiere Pro ยท Antigravity ยท VS Code ยท p5.js

DURATION
2 weeks

PROJECT TYPE
Academic project

ROLE
UX/UI Design, Prototyping,

Vibe Coding

โ€œThe wild is everywhereโ€

Into the Wild โ€” Discovering nature through immersive, playful exploration.

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