High - fidelity wireframes

A Gentle Nudge, When It Matters

Anchor offers subtle, timely prompts when an interaction begins to feel unusual, helping children pause and reflect without interrupting their play.

Pattern-based risk detection

Identifies concerning patterns across conversations, such as repeated personal questions, secrecy, manipulation, or requests to move off-platform.

Detects and restricts inappropriate text or visual content before it reaches the child, keeping interactions safer without unnecessarily disrupting play.

Content restriction

Gives children clear options to report or block someone when they feel uncomfortable or recognise a concerning interaction.

Report and block actions

Automatic intervention for critical risks

Takes stronger protective action when severe or repeated grooming patterns are detected, including automatic blocking and reporting when necessary.

Anchor - A Trust Layer for Children in User-Generated Gaming Platforms

ANCHOR

I've noticed a pattern here.

They've been asking for personal information, and now they're asking you to keep it private.

You don't have to continue this conversation.

Report

Ask me why

Overview

INDUSTRY
Gaming / Child Safety /

AI Companion

CONTRIBUTORS
Individual Project

TOOLS
Figma · Claude Code · ChatGPT · Procreate

DURATION
2 weeks

PROJECT TYPE
Passion Project

ROLE
UX/UI Design UX Research
Character Design

User-generated gaming platforms like Roblox have become social spaces where children interact with strangers alongside gameplay. Existing safety tools detect and block harmful content, but grooming and manipulation often develop gradually through seemingly ordinary conversations. This makes emerging risks difficult for children to recognise — and leaves little support for knowing what to do next.

Two young users playing in Roblox. Photograph: Phil Noble/Reuters

Allahabad high court - PIL- The Hindu Times

BBC

Context

PROBLEM

SOLUTION

Anchor is an in-game AI companion that quietly tracks interaction patterns, explains emerging risks, and helps children take action when needed.

My interest in this project began while watching my niece and nephew play Roblox and questioning the safety of these social gaming spaces. Roblox became my primary context due to growing concerns around child safety, while the project explores how a trust layer can help children recognise and respond to unsafe interactions across UGG platforms without limiting their freedom to play.

WHY ROBLOX

Guiding Question

I asked

Instead of

“How might we detect and prevent unsafe interactions involving children?”

turn invisible safety detection into child-friendly guidance that helps children recognise risk without interrupting play?

HOW MIGHT WE

Anchor helps children notice, understand, report and act on emerging risks while staying in control of their experience.

Here

Global

To chat click here or press / key

Messages are summarised from players of all ages.

Alex_M: what school do you go to?

Alex_M: you're really mature for your age

Alex_M: Let’s move to Discord, it’s very distracting here

Alex_M: Let’s keep it as our little secret

A player repeatedly asks a child’s age, school, and whether they can continue chatting elsewhere.

Anchor steps in to help the child.

ANCHOR

I've noticed a pattern here.

They've been asking for personal information, and now they're asking you to keep it private.

You don't have to continue this conversation.

Report

Ask me why

REPORT — READY TO SEND

I've filled this in from what I noticed.

Player: Alex_M

Reason: repeated personal questions, then a request for secrecy

Day 2 · Asked your age

Day 3 · Asked your school

Day 4 · Commented on your maturity, asked for a video call

Day 5 · Asked you to keep it secret, and switch platforms

You can change anything here before it goes.

Send report

Cancel

Feature Intro

Anchor is an in-game AI companion that recognises interaction patterns, helps children understand emerging risks, and supports them in taking action when needed.

Anchor

Pattern-based risk detection

Risk-level assessment

Contextual in-game nudges

Report and block actions

Automatic intervention for critical risks

Key Features

Platform detection and parental controls can’t fully address evolving social interactions. The gap is helping children recognise risk, understand why, and know what to do next.

INSIGHTS

Research

LITERATURE REVIEW

Some of the content is developed by Roblox, but much of it is user-generated. In 2024, the platform had more than 85 million daily active users, an estimated 40% of whom are under 13.

A May 2026 study analysing ~2 million Roblox chat messages found numerous instances involving grooming, sexualisation of minors, bullying, harassment, violence, self-harm and sensitive-information sharing that escaped existing moderation; it also found users using evasion techniques.

Regulators still see unresolved gaps. In August 2026, Australia's eSafety Commissioner secured a court-enforceable undertaking from Roblox after concerns about insufficient protections against adult contact with children, grooming and sexual exploitation.

Roblox itself is still actively improving its safety systems. Sentinel now detects early child-endangerment patterns, and Roblox reports that nearly 70% of detected cases in the preceding 12 months were identified through Sentinel's early detection.

A “digital hunting ground” for predators. The platform’s social features, designed to foster creativity and connection, have been systematically exploited by adults seeking to manipulate and harm vulnerable young users.

Open dialogue [96, 124]. In UGGs, however, such mediation is difficult: parents often lack the knowledge to assess the constantly changing games their children encounter [138]. This gap is exacerbated by the millions of games uploaded and updated daily, making it nearly impossible to evaluate the risks they pose.

Stakeholder Mapping

Relationship Types

the child's direct, lived experience

authority, configuration and escalation between parties

Every arrow either acts on the child or moves away from them. None carries an explanation back.

Circle size indicates centrality to the child's experience, not organisational power.

The child-safety ecosystem around a 8–15 year old on a UGC gaming platform — Roblox as case context

Child Safety Coverage Across UGC Gaming Platforms

Risk Mapping

Existing Safety behaviour

Home screen

Game screen

General chat box

In-game chatbox

Roblox Chat Access Points

Final Concept

Anchor

Anchor is an in-game AI companion that quietly tracks interaction patterns, explains emerging risks, and helps children take action when needed.

Companion

Anchor is designed as a fox rather than a Roblox-style avatar to create a distinct but unobtrusive companion.

Its expressive body language allows it to communicate attention and concern without feeling authoritative towards the children.

Foxes are alert and perceptive, fitting Anchor's role of noticing patterns without constantly interrupting play. Protective without being intimidating

Tone of Voice

Designing Anchor, an in-game AI companion that keeps children safe without interrupting their play.

Meet the companion

Instead of pop-up warnings or a parent dashboard, Anchor lives inside the game world, so help arrives in context, at the moment it matters, in a voice children already feel comfortable with.

Final character design

Turnaround

Front, side and back views keep Anchor consistent from every camera angle in the game.

Why a fox, not an avatar

Body language

Poses & expressions

Each pose maps to a state Anchor needs to show: pointing to flag a risk, waving to check in, and curling up asleep to stay out of the way when play is safe.

How Anchor speaks

Anchor leans playful, casual and human so children keep listening, while staying firmly protective. It is supportive rather than authoritative: it guides, it doesn’t police.

Children may sense discomfort without knowing why, while parents lack clear guidance on when to intervene.


Context as a Factor


Risk develops gradually through repeated questions, secrecy, pressure, and changing interaction patterns—not a single message.

Parents want protection, while children value privacy and independence. Existing tools often prioritise monitoring and blocking over informed choice.

Agency as a factor

Understanding as a factor

Insights

Existing screens /Safety verification process in Roblox

General Reporting

Existing Chat Reporting

Reporting & Moderation

Report Abuse is available directly in games.

Roblox Sentinel uses multiple signals to detect potential child-endangerment patterns.

Roblox publishes regular Safety Snapshot reports.

Parental Controls

Parental Controls

Parents manage content, communication, spending and screen-time.

Under 9: chat is off unless a parent enables it.

Parents can view teen connections and correct age-group assignments.

Age Verification

Age Verification

Required for chat access since January 2026.

Uses facial estimation or ID verification (13+).

Users are grouped: under 9, 9–12, 13–15, 16–17, 18–20, 21+.

Errors can be corrected via parental controls.

Explore how children and parents recognize and respond to unsafe interactions on Roblox, and identify gaps in safety expectations.

5 Semi-structured interviews

Parents + children

Roblox interaction & reporting journeys

Contextual Inquiry

Child’s Experience

Children aged 8–15 playing user-generated games. Socially motivated, privacy-conscious, reluctant to involve adults

Aditya | 7 yrs old

Lakshana | 10 yrs old

Neathra | 10 yrs old

Tanvi | 12 yrs old

METHODS

SAFETY AUDIT

GOAL

Parents’ Concerns and Hesitations

Parents of children aged 8–15

Urban cities, tech enabled, mobile-first audience

Mapping Child Safety on UGG Platform (Roblox in context) : A safety audit was conducted on the existing Roblox platform.

Safety Audit

The opportunity

Move safety from a system that
detects and blocks to a layer that detects, explains and supports the child.

04

Parents are outside the moment

02

Safety intelligence stays behind the scenes.

03

Reporting depends on recognition.

Key Findings

01

Detection happens in isolation.

Concept Exploration

Anchor Safety Mapping

Based on this interaction flow, the low-fidelity wireframes were made to map out how Anchor responds across different levels of concern and the actions available to the child.

Low - fidelity wireframes

Through this project, I gained valuable insights into designing child-centred safety experiences for user-generated gaming platforms. I explored how AI-driven detection can be translated into understandable, contextual, and actionable support while balancing protection with children’s autonomy and freedom to play.

Learning Outcomes

04

Creating Child-Friendly AI Interactions

02

Balancing Protection and Autonomy

03
Understanding Context Over Isolated Signals

01

Designing for Safety Beyond Detection

KEY TAKEAWAYS

Future development could test Anchor with children, parents, and experts to evaluate its clarity and emotional impact.

Testing the feature

Across UGG platforms

Adaptive features

The concept could expand across UGG platforms with real-time risk detection.

Exploration may involve adaptive interventions, privacy-preserving AI, and managing false positives while maintaining children’s agency.

Future Scope

Next Projects

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