Discovering sound through physical and digital play.

Project Brief

Project Overview

Primary Research

Initial brief

To design an interactive exhibit which is both physical and digital and that represents any form of unit for a science gallery where the exhibit should engage a wide age group, from 8 to 99 years, and be self-explanatory, intuitive, and easy to understand, enabling users to grasp the chosen concept through guidance, exploration and interaction.

Soundscape is an interactive exhibit that helps people explore sound and understand frequency, measured in Hertz (Hz), through a combination of physical and digital interactions.

Specific brief

To design an interactive exhibit that is both physical and digital, representing Sound as a domain and Frequency-Hertz as its unit, for a science gallery. The exhibit should engage a broad age range from 8 to 99 years, and be self-explanatory, intuitive, and easy to understand in terms of identifying high and low frequencies. It should enable users to grasp the concept especially children through guidance, exploration, and interaction, including basic instructions and games.

The visit to the Indian Music Experience Museum aimed to analyze interactive music exhibits. We explored how interactions engage visitors and encourage learning through sensory experiences and play. This research identified effective patterns to make sound concepts more accessible.

Visit to the Indian Music Experience

Academic | Semester 1 | Phygital

At a glance

Conceptualisation

Objective:

To guide and educate users especially children (ages 8 and above) by demonstrating the fundamental principles of pitch (frequency) through visual and auditory functions, while keeping it engaging.

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The Concept

The Soundscape is an interactive exhibit that helps people understand sound and frequency unit -Hertz (Hz), through a combined physical and digital experience.

Frequency: The screen immediately shows the frequency range (pitch) of the note in Hertz (Hz) and visualises the corresponding sound wave.

Digital Output (Real-time Visualisation): The data is instantly sent to an adjacent digital screen, which provides clear, observable feedback.

Physical Input (Mallet Strike): When a participant hits a bar, an internal sensor system registers the specific note played.

The exhibit features a musical instrument that users interact with using mallets.

Sound Frequency

Unit: Hertz (Hz)

Why Mallet Percussion

A mallet percussion instrument is ideal for explaining sound vibrations and frequency variations because each bar produces a distinct pitch when struck.

Frequency means how fast something vibrates.
The vibrating bars clearly show how sound is formed through movement. Longer bars vibrate slower to produce low frequencies, while shorter bars vibrate faster, creating higher frequencies.

The Instrument and Set up

Soundwave xylophone

The set up

The experience

Dimensions

The target height for the exhibit table is 28 to 30 inches (71 to 76 cm). This height is optimised for the ergonomics of an 8-year-old while remaining entirely functional and comfortable for seated or moderately leaning adults.

For Maximum Accessibility:

Adjustable-height stools for seated engagement.

To ensure a minimum of 27 inches (68 cm) of clear space beneath the table to allow for wheelchair access.

Mechanism

The mechanism uses a Piezoelectric Sensor under each bar. When struck, it generates an electrical pulse detected by a Microcontroller, translating it into a MIDI Note ON message. This data is sent via Bluetooth to a Tablet Application, which verifies the frequency and triggers visual feedback or game assessment.

Digital experience Ideation

Match the frequency

Planning the Screens

Your Sound Journey Starts Here

Sound Science

Test your ear

Make your tune

Learn

Match

Jam

To guide participants through the learning process and maximise engagement with the instrument, the experience is structured into a three-step journey:
Learn, Match, and Jam.

After the learning task the users can test their sound knowledge through a fun “Match the Frequency” challenge, identifying and recreating tones to learn through play.

Match- Frequency game

Visitors can compose their own tune on the xylophone and then reimagine it through other instruments like piano or drums. They can listen to their tune and even download their musical creation as a personalised takeaway souvenir.

Soundscape Interactive Screens

The Game - Match

Jam - Make your own Music

Introducing simple sound theory to help users grasp the basics of sound waves and frequencies in an engaging way.

Understanding ‘High’ and ‘Low’ frequencies with spontaneous feedback and examples.

High Frequency

Low Frequency

Learn - Sound science

Soundscape Instrument Making

We experimented with various metals such as aluminium, mild steel, and stainless steel to study their acoustic response. Among them, stainless steel produced the most distinct and consistent frequencies for each bar. 

Inference

Since the mechanism incorporates a piezo sensor and the project’s objective is to create an interactive experience where users can both feel and visualise music, the final model will be designed using rubber like material (elastomers) or any other material that doesn’t affect the other exhibits, instead of metal. This material allows better user safety, and seamless integration with the digital feedback system.



Frequency Range

Length in cm

25

Frequency in Hertz

23

21

20

18

16

15

2000

1807

1449

1162

932

748

600

Cut Metal pieces

Drilling holes and Buffing

Instrument stand

Instrument pieces

Wood cutting

Painting

Washer and tiny pieces

Screwing and nailing

Product Shoot

My Contribution

Initial Conceptualisation

Complete UI Screens and Illustartions

Certain parts of making